Live matches, highlights and the ad breaks around them, delivered from the edge closest to each viewer. Standard HLS leaves an audience 20 to 40 seconds behind the action; our LL-HLS pipeline brings that down to the 2-4 second range.
From $5/TB down to $2.50/TB, one rate across regions · 14-day testing period on real traffic · $25 monthly minimum waived · Engineer reply within 3 business hours
Six to ten second segments and a deep playlist. Your viewer learns the score from a phone notification before the ball crosses the line on screen.
Partial segments leave the edge as each part is written, blocking playlists are held open, and preload hints fetch the next part before the player asks.

Served fromhttps://cdn84906683.blazingcdn.net/boxing/hls/master.m3u8 · Segments: 4 s · Footage: Pixabay, free licence Peak concurrency, not average concurrency, is what your capacity has to survive.
The ad break at the peak carries the highest CPM of the whole broadcast.
A viewer in Asia should not get a worse match than a viewer in Germany.
Concurrent viewers across ninety minutes. Infrastructure sized for the average fails on the third line.
The inventory around the peak carries the highest CPM of the broadcast. Delivering the stream and losing the ad is not a partial success.
The ad response is returned from the nearest edge instead of travelling back to your ad server, so it lands inside the timeout budget even at peak concurrency. A failed VAST resolution is no ad, no impression and no revenue.
High-rotation creatives booked for the peak windows are pre-positioned at the regional edges ahead of the broadcast, so the pre-roll competing for the highest CPM slot is served from warm cache instead of a cold fetch.
Live segments and ad creatives are given separate delivery priority, so a surge in concurrent viewers does not quietly degrade ad delivery. Both workloads run on their own path through the burst.
BlazingCDN is a delivery layer, not a processing layer. Your media server, encoder and packager produce the HLS or DASH output; we take the packaged segments and manifests and serve them from the edge. We do not transcode, re-package or generate manifests, and that is exactly why nothing we do can break your broadcast pipeline.
BlazingCDN delivers live sport streams that your own encoder and packager produce, as HLS, LL-HLS or DASH, from the edge closest to each viewer. Pricing follows delivered traffic, from $5 per TB down to $2.50 per TB, with no committed capacity to book. With LL-HLS, viewers sit about 2 to 4 seconds behind the action.
BlazingCDN charges $415 for 100 TB of live sport delivery in a month (as of October 2026), billed on traffic actually delivered rather than booked capacity. The progressive tiers run $5 per TB for the first 5 TB, $4.50 up to 25 TB and $4.00 up to 100 TB. Above that, the rate steps to $3.50 and keeps falling with volume.
Live sport has a short, sharp traffic curve, so pay as you go suits it. A 90-minute match can spike far above the weekly average, and a quiet week simply bills less. For example, a season that peaks at 200 TB in a cup month costs $765 that month and less in the off weeks. There is a $25 monthly minimum, no setup fee and no request fee. One rate applies to viewers in the US, Europe and Asia.
BlazingCDN delivers LL-HLS so viewers sit about 2 to 4 seconds behind the live action, compared with 20 to 40 seconds on standard HLS. Standard HLS uses six to ten second segments and a deep playlist. LL-HLS sends partial segments from the edge as each part is written. Blocking playlist requests are held open, and preload hints fetch the next part before the player asks.
Manifests and segments are cached on separate rules. Live manifests run on a near-zero TTL, so players see new parts at once. Segments are cached as immutable, so the 96%+ average cache hit ratio holds during the match. For example, a goal scored in minute 70 reaches the LL-HLS viewer within seconds, so a phone notification is less likely to spoil the moment. The player must support LL-HLS. The encoder and packager remain on the broadcaster’s side.
No, BlazingCDN is a delivery layer, so a broadcaster needs its own encoder, media server and packager before the stream reaches the CDN. BlazingCDN does not transcode, re-package or generate manifests. The HLS Streaming CDN takes packaged HLS or DASH segments and serves them from the edge. Because the CDN never touches encoding, nothing in delivery can break the broadcast pipeline.
Tools such as Wowza, NGINX RTMP and FFmpeg produce suitable output. Edge compute, WebSockets and HTTP/3 are not offered. A good fit is a rights holder or OTT platform that already encodes four renditions in one manifest and needs to carry the match-day peak. For example, a league streaming 50 TB in a busy month pays $215 on the published tiers (as of October 2026), with no capacity booked in advance. An engineer reviews your workflow and replies within 3 business hours.
Yes, BlazingCDN can run as a second CDN behind DNS with a weighted traffic split, so a share of match-day viewers lands on BlazingCDN while the current provider keeps the rest. Peak concurrency, not average concurrency, is what delivery must survive. A second CDN spreads that peak across two networks.
Onboarding takes about one hour with an engineer, and a KYC check runs before production traffic. Origin shield protects the packager from a cold-cache rush at kick-off. Anycast routing with built-in failover moves requests away from an unhealthy node. For example, a broadcaster can start with 25% of viewers during a friendly match and raise the weight for the final. The 14-day testing period runs on real production traffic. Pricing stays pay as you go from $5 per TB (as of October 2026), with no long-term contract.
Yes, BlazingCDN serves ad creatives as static files from the same edge as the live stream, billed at the same rate per TB. High-rotation creatives for peak windows can be warmed into cache before the broadcast, so the first pre-roll is not a cold fetch to origin. Ad breaks at the peak carry the highest CPM of the broadcast, so a slow creative costs real revenue.
BlazingCDN does not run ad decisioning code at the edge, because edge compute is not offered. Your ad server still chooses the ad, and the CDN delivers the chosen video file. For example, a 25 MB pre-roll shown to 200,000 viewers moves about 5 TB, which costs $25 at $5 per TB (as of October 2026) on its own. Creatives and live segments share one invoice. Signed URLs and purge work on creatives the same way as on any other file.